![]() ![]() Do that and you can watch your score get slashed off. BUT that's a BIG no-no for the red blocks. The idea behind these is very simple - the green blocks, when sent down, earn you points. The 2 blocks are back in this game - the red and green ones. Just like in the original physics game in the series, you can't afford to be trigger happy. That said, selecting the RIGHT ball for the job is VERY crucial. For example: a 30-ball costs you 30 points. This time around, the size represents the ball's cost. Back in the original Blosics game, each ball, regardless of how BIG or heavy it is, requires 4 points. The heavier and BIGGER the ball, the more expensive it is. The numbers represent the sizes of these balls. However, to balance that change, Blosics 2 now introduces 4 balls - 5, 10, 20, and 30. One nice thing that the game authors did here is that the Restarts are now free! Yeah! That means you can give free reign to your imagination and craziness -try different techniques, outrageous shooting angles, and everything else in between. Aside from that, to move on to the next level, you need to score 100 / 100 for that level. Using that black ball that you can summon with a click of a mouse, you need to send those green blocks tumbling down. The objective of the game is as straightforward as it could get. What?! You haven't played any of the Blosics games yet? Well, you are missing out some of the most entertaining and mind-boggling physics games in the planet. ![]()
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